HOW
	      TO PLAY THE GAME
	      
	      The rules of duckpin bowling are easy to learn, and once you become acquainted
	      with the basic rules of play, you will be ready to roll in no time at all.
	      
	      
	      
A
	      regulation game consists of 10 frames, or boxes. A bowler is allowed up to
	      three balls per frame to knock down as many pins as possible 
	      
	      If all ten pins are knocked down by the first ball in any frame, it is called
	      a 'Strike' and is usually symbolised on the score sheet with
	      an X. 
	      
	      A Strike counts as 10 plus the total of the pins knocked down with the next
	      two balls that are rolled.
	      
		
		  
		    
		         | 
		    
		      Strike Symbol 
		      (counts 10 + next two balls)  | 
		  
		
	      
	      
	      
	      If all ten pins are knocked down with the first two balls in any frame, it
	      is called a 'Spare', and is usually symbolised with a diagonal line
	      on the score sheet. A spare counts as 10 plus the total of the pins knocked
	      down on the next ball rolled.
	      
		
		  
		    
		         | 
		    
		      Spare Symbol 
		      (counts 10 + next ball)  | 
		  
		
	      
	      
	      
	      
If
	      the bowler fails to get a strike or a spare, he/she rolls the third ball
	      to get the remaining pins and the total pins knocked down on three balls
	      becomes the score for that frame. 
	      
	      Score is kept in an accumulated manner, left to right, through the 10
	      frames, with a perfect game being 300. Information is from the brochure
	      of the Duckpin Bowling Proprietors of America.
	      
	      
	      
	       
	      
	      A Perfect game has NEVER been bowled in the history of
	      Duckpins.